using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace  EasyNetWork
{
    public enum ServiceType : byte
    {
        /// <summary>
        /// TCP服务
        /// </summary>
        TCP = 0,
        
        /// <summary>
        /// 同步的TCP服务
        /// </summary>
        TcpWithSyncReceive
    }

}
